Author: XR Today
This week, following its $100 billion spending milestone on XR technologies, ranging from MR headsets to AR smart glasses, and Metaverse ambitions, Meta dropped a $50 million Creator Fund program to entice news services, brands, and developers to the Metaverse platform. Followings its billions in spending, $50 million may seem like a drip in the bucket, however, the continued monetary faith in the Horizon Metaverse platform may mark the start of a second-wind for Meta’s vision of online interaction. While the Horizon Metaverse is primarily aimed at consumers and gamers in its current state, with enterprise-facing solutions like Workrooms closing…
In its latest contribution to the immersive training landscape, SynergyXR has released version 3.1.Building upon the successful foundation of SynergyXR 3.0, this update introduces powerful new features designed to enhance content creation, performance optimisation, and content delivery across all supported devices. The platform maintains its core strength as the world’s most intuitive solution for creating immersive XR training content, with no coding required.Enhanced Procedure Builder CapabilitiesThe cornerstone of SynergyXR 3.1 is its enhanced Procedure Builder, now featuring comprehensive video support. Content creators can seamlessly integrate video content into their procedures, complete with playback control actions, providing more dynamic and engaging…
Do you remember the Metaverse? Mark Zuckerberg remembers… Meta’s CTO, Andrew Bosworth, remembers too. Following its landmark $100 billion investment into XR, then in turn metaverse, solutions Bosworth revealed in a leaked memo that 2025 will be a standout year for the once headline and imagination-stealing technology as well as Reality Labs as a whole.Metaverse solutions were much touted in years past. From meetings to socialisation, marketing groups pushed the Metaverse—i.e. shared virtual spaces and content—as the future, a future that may have become of interest due to the remote isolation of a COVID-peaked world.However, audiences soon lost interest in…
Samsung has just unveiled Project Moohan, its highly anticipated extended reality (XR) headset, in-person for the first time.Showcased at Galaxy Unpacked 2025 and set to compete with the Meta Quest and Apple Vision Pro, this exciting joint venture between Samsung and Google brings powerful AI integration to mixed reality, potentially setting a new standard for XR devices.The micro-OLED displays boast an impressive 3,000 DPI resolution, significantly outperforming the Meta Quest 3’s 1,200 DPI, while the Qualcomm Snapdragon XR2+ Gen 2 chipset ensures smooth performance across applications.Tech reviewer Marques Brownlee was lucky enough to get hands-on with Moohan recently:Video from Marques…
Starting the year, Meta announced the discontinuation of its Meta Quest Pro MR headset, following a mixed bag of success for the enterprise-facing head-mounted device.Meta recently announced via the device’s landing page that the Quest Pro is “no longer available.” Meta has not explained why the device is discontinued; however, audiences can assume the move relates to the headset’s lacklustre performance in its chosen workplace market and the relatively recent launch of the cheaper Quest 3S MR headset, both of which may have contributed to the move.The Meta Quest Pro first launched following its announcement at Connect 2022, with the…
Big XR News from Google, Samsung, Qualcomm, Sony, XREAL, Magic Leap, Lynx, Meta, Microsoft, TeamViewer, Haply
Just weeks before 2024 wraps up and the new year draws closer, the XR industry is steeped in countless stories that may lead to a transformative year for XR.2024 looks to be a foundational year for the future of XR, from hardware to software and from consumer to enterprise. The plumbing powering the XR revolution appears to be built or is at least almost complete.From digital twins to AR smart glasses, 2025 may very well be a big boom for XR across the market. However, as always, that future is not set. What is set is the present day, and…
ENGAGE 3.10 Update Enhances Meta Llama AI Integrations, Desktop Support, and Session Accessiblity
This week, immersive collaboration service provider ENGAGE announced version 3.10 of its flagship application, which allows professionals and classrooms to work together in shared virtual spaces.The new update looks to enhance AI integrations, desktop controls, and session access-including improving the integration of Meta’s AI Llama framework.In a social media post, David Whelan, CEO of ENGAGE, added:Whether you’re looking to revolutionize collaboration in the hashtag#workplace or enhance student hashtag#learning experiences, ENGAGE 3.10 is designed for the future of work and education.New 3.10 FeaturesENGAGE 3.10 notably introduces support for Meta’s Llama LLM framework in its AI Builder service. The move enables users…
Originally announced in Spring 2024, the Meta for Education program is gradually beginning to roll out to teachers, schools, and training institutions across the US and UK. This initiative is empowering schools to leverage XR headsets, like the Meta Quest 3 and Quest 3S, alongside cutting-edge software specifically created for the educational landscape.Similar to the “Meta Quest for Business” model, introduced last year, the educational solutions are intended to help administrators, trainers, and teachers access specific XR experiences and applications that should revolutionize the future of learning.Not only will they be able to experiment with a huge range of inspirational…
XR has already reached many end users and workplace situations. While the era of widespread consumer adoption of XR into everyday life is still some way away, major businesses are already profoundly leveraging the technology.Among those key enterprise sectors is manufacturing. There are many moving parts behind a successful manufacturing firm, from the design team to frontline workers on a factory floor; in both areas, XR is becoming a strong tool.For example, in design review situations, VR allows teams to collaborate over immersive digital twins of an existing or upcoming product, which allows for many positive outcomes. One is saving…
Today, Meta announced the Meta for Education beta program, a product targeted at colleges and universities that the firm first teased in April. The solution aims to bring education-specific XR services to teachers, trainers, and administrators via the Quest portfolio of VR and MR headsets. The beta launch sees Meta drop its new educational solution in US and UK colleges and universities, including Arizona State University, Houston Community College, Imperial College London, Miami Dade College, Morehouse College, New Mexico State University, San Diego State University, Savannah College of Art & Design, The University of Glasgow, University of Iowa, University of…